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While the idea has been seen before, it's an enjoyable and addictive game. The levels are well-designed wth many having different ways to pass them. Visual style is simple, but everything works and the icons are simple. Because of the mouse and icon -based gameplay, this naturally would work on mobile devces too. Changing the position of a gravity well requires always removing one and planting a new one, which may get annoying when you just want to hone your current path. Of course, you can always put the new one near the old one and after that remove the old one, so you get the reference point.

I'd love to invite this game to our contest, the Game Development World Championship!